#1 12-05-26 14:36

TEXT
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sp6culation/5ALTFRMS

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#2 12-05-27 18:32

McAlec
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Re: sp6culation/5ALTFRMS

6. Communion: This test was a form of collective storytelling. Players approached the game with mystical and possibly religious intent. They didn't view the challenge as a game, but were still driven forward. Most likely focused on the narrative. In the sixth level, the rules changed. They never made it beyond this stage of the game and their cooperation devolved into "cryptic chants. Prayers. At the very end, they lose resolve."

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#3 12-05-31 04:50

McAlec
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Re: sp6culation/5ALTFRMS

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#4 12-05-31 23:40

Re: sp6culation/5ALTFRMS

Perhaps we are to interpret what the previous games may have been given the current set-up of this game.

1. Invocation: This test was a blind-faith response to a calling. Players had no knowledge that it was a game. They were driven by Muses, angels, whatever celestial beings they believed they heard. Once they stopped hearing voices, they were quickly distracted and lost interest. Few players stayed long enough to reach the second level. In the second level, the rules changed. They never made it beyond this stage of the game.

2. Remembrance: This test was a knowledge-oriented game that focused on research and recall of facts in specific pre-approved passages. Players did not fully understand they were playing a game. In their quest for facts, they uncovered much that was beyond the scope of the game, but the game did not change scope to accommodate them. To succeed required only rote regurgitation of facts previously memorized. Players quickly lost interest. In the third level, the rules changed. The few players left never made it beyond this stage of the game.

3. Weird: This test was a pattern-matching puzzle. Players approached the game with hesitation and uncertainty. Many gave up before completing the first level. They did not yet understand the power of collective thought. Pattern recognition was needed to succeed. Only a few players, working individually, were able to pass the first three levels. Those players were selfish; they did not share their solutions with the collective. When the rules changed in the fourth level, they were unable to count on the skills of those they had left behind. They never made it beyond this stage of the game.

4. Manifest: This test was a form of problem solving. Players quickly began to understand that it was a game, and joined forces on teams to better progress through different levels of problem solving. Each player brought individual skills that helped his or her team. Critical thinking was needed to succeed. In the fifth level, the rules changed. Teams were no longer able to rely solely on individual members' intellectual capabilities. They never made it beyond this stage of the game.

5. Reflection: This test was a form of collective action in which players were asked to apply moral judgments to their everyday lives. Players approached this game with initial skepticism, believing it impossible for a mere game to change them. By the fifth level, players were unable to adapt to the challenges placed before them. They never made it past this stage of the game.

8. Speculation: This test was a game that combined all of the previous tests. Attendance, comprehension, pattern recognition, critical thinking, moral judgment, storytelling, and abstract puzzle solving were all required to succeed; often two or more of these were necessary to pass a single level. No individual player could possibly pass all tests by himself or herself. Collaboration was needed to succeed.

Last edited by genericboringposter (12-05-31 23:40)

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#5 12-06-01 20:04

McAlec
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Re: sp6culation/5ALTFRMS

6. Communion: This test was a form of collective storytelling. Players approached the game with mystical and possibly religious intent. They didn't view the challenge as a game, but were still driven forward. However, they achieved a much higher level of cooperation than the other forums.Their focus was not on the end of the game, but rather the story. In the sixth level, the rules changed. Just before they lost resolve, they discovered another forum, and through a trail of broken links, the rest. Their conversation devolved into "cryptic chants. Prayers. At the very end, they lose resolve. They never made it beyond this stage of the game.

Last edited by McAlec (12-06-01 20:04)

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#6 12-06-01 20:11

McAlec
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Re: sp6culation/5ALTFRMS

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#7 12-06-02 10:11

TEXT
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