#1 14-04-14 12:13

Parkaboy73
Banned

Ex7hange: Trading Resources

This archive explores Speculation. But it can also become a resource for thinking about alternate reality games and network art. Do you have articles or links to other ARGs that you could share? Do you have other contributions to our growing bibliography?

Of course, one easy addition is Hayles, Jagoda, and LeMieux’s essay about our work on the forum here:
http://criticalinquiry.uchicago.edu/upl … eMieux.pdf

But another article that I’ve really thought alot about is Adam Foster’s postmortem of the Portal ARG:
http://www.gamasutra.com/blogs/AdamFost … 17/194321/

I'll add other links to interesting discussions and internet resources here:

jikuusaber wrote:

Certainly one of the foundational and oft-cited ARG essays is Jane McGonigal's "This is not a game," available in a variety of distributed locations online:
http://www.seanstewart.org/beast/mcgoni … /paper.pdf

There's also Jeffrey Kim's "Transmedia Storytelling and ARGs," also available on an internet near you:
http://journals.uic.edu/ojs/index.php/f … /2484/2199 (is this the right article?)

Sean Stacey's Unfiction forum tracks active ARGs and also often posts rabbit holes for new ones. It's also a great resource for hard-bitten long-time players, who can generally provide information that's otherwise hard to find:
http://forums.unfiction.com/forums/

Though more tangentially related to ARGs, I would point to the work of the situationists, especially Guy Debord's Critique of Urban Geography and Theory of the Derive. Theories of everyday life (LeFebre, DeCerteau) and critical geography (Sosa and Massey) might also be relevant, especially for games that involve more movement through physical space.

For those interested in a more critical interpretation of ARGs - which are often one portion of advertising campaigns - I'd look to Mark Andrejevic's critiques of interactivity in iSpy: Surveillance and Power in the Interactive Era.

joemoosey1 wrote:

I know this isn't on the same level as what you guys are looking for, but I figured since this thread needs more posts to reveal the password, I'd throw in this link to a Cracked List of the most insane ARGs of all-time:
http://www.cracked.com/article_19346_th … games.html

Last edited by Parkaboy73 (14-04-14 12:13)

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#2 14-04-15 20:40

jikuusaber
Member

Re: Ex7hange: Trading Resources

Certainly one of the foundational and oft-cited ARG essays is Jane McGonigal's "This is not a game," available in a variety of distributed locations online. There's also Jeffrey Kim's "Transmedia Storytelling and ARGs," also available on an internet near you.

Sean Stacey's Unfiction forum tracks active ARGs and also often posts rabbit holes for new ones. It's also a great resource for hard-bitten long-time players, who can generally provide information that's otherwise hard to find.

Though more tangentially related to ARGs, I would point to the work of the situationists, especially Guy Debord's Critique of Urban Geography and Theory of the Derive. Theories of everyday life (LeFebre, DeCerteau) and critical geography (Sosa and Massey) might also be relevant, especially for games that involve more movement through physical space.

For those interested in a more critical interpretation of ARGs - which are often one portion of advertising campaigns - I'd look to Mark Andrejevic's critiques of interactivity in iSpy: Surveillance and Power in the Interactive Era.

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#3 14-04-28 01:49

joemoosey1
Member

Re: Ex7hange: Trading Resources

I know this isn't on the same level as what you guys are looking for, but I figured since this thread needs more posts to reveal the password, I'd throw in this link to a Cracked List of the most insane ARGs of all-time. Fun read.
http://www.cracked.com/article_19346_th … games.html

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